All Posts
Here you can find all my previous posts:-
A Little DX with Method Chaining - March 26, 2025
Developer Experience (DX or DevEx) is to engineers what User Experience (UX) is to users, and it’s something I’m very passionate about. It’s why I spend so much time iterating on APIs when designing libraries. I did that a bit yesterday and decided to improve the UX of the
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class of my game engine yesterday. -
Camera, No Lights or Action - March 25, 2025
I finished chapter 3 today, in which I implemented a camera for my game engine, so that
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objects can be positioned conveniently using a coordinate system that makes more intuitive system for the game being built, rather than the native to WebGL. -
Structure - March 24, 2025
I think the one thing I learned during my brief time in the military is the importance of structure. I don’t think I would have been able to complete a self-paced, 2-year MBA program without structure. I wouldn’t have been able to maintain a 40-hour work week and effectively study and pass the LSAT without structure. As I look for a new job, I’m thinking that one way I can be more effective is to add more structure.
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Bookworm - March 20, 2025
The first game that I’d like to create with the game engine that I [wrote about yesterday][/posts/2025-03-19-patina] is a game I’m calling “Bookworm”. The plan is for it to be Snake, but with a twist
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Patina - March 19, 2025
I got the idea for a game a few days ago. I started prototyping it using the DOM and absolutely positioned elements before I realized I was better off using proper tools for the job. As such, I decided to dust off a book I bought a couple of years ago and write my own 2D game engine, which I’m calling “Patina”.
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Just a Tease - March 14, 2025
I just wanted to add teasers to the home page. After many attempts, and many failures, I resolved to look for another static site generator; one that felt less magical; one that I could wrap my head around.
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Polyglot for Life - March 13, 2025
For as long as I can remember, I’ve been interested in languages. Not only spoken language (I once was a Korean linguist in the military), but also programming languages.
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A Plan in Sight - March 12, 2025
Or rather: Site plans.
My plans for this site aren’t very grand. They are very intentional, though. You see, I wrote this site in Haskell using Hakyll.
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Keeping Busy - March 11, 2025
I’ve been trying to keep busy after losing my job last week. Aside from submitting about ten applications a day, I’ve been doing a lot of exploring.
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